Buy Now

GeoH Check Weights.

< Previous | Contents | Manuals Home | Boris FX | Next >

โ€ŒGeoH Check Weights.

All the objects that deform the mesh of the selected object are examined, and their weight maps added up and adjusted so that they sum to 1.0. The weights should always add up to 1.0 anyway, but you can use this to crosscheck, for example after importing rigs via FBX or updating some vertex weights via an image map.

ยฉ2026 Boris FX, Inc.ย โ€”ย UNOFFICIALย โ€”ย Converted from original PDF.


Subscribe to our newsletter

Get all the latest news, blog posts and product updates from Boris FX, delivered directly to your inbox.

Welcome!

Thanks for opting-in to our newsletter. You'll receive an email momentarily with your confirmation.

Please select your language

The website is currently localized into the following languages